I finally decided I wanted to settle on a Forest style map where the SAS are in Russian territory searching for a downed Marine Helicopter that was on a recon mission (hey it explains the Marine helicopter I chose). So far I've been playing with alpha blending and the foliage, which is allot more in depth than what I'm used to making on Quake 3. So far it's gone well and I finally managed to get a decent area around the helicopter. Ill be uploading some screen shots later on. Also for any gamers out there with CoD 4 join us on our server. We play Hardcore rules, 1.5 patch installed and are on most nights, IP address is below.
Monday, 17 March 2008
Call of Duty 4 Mod Tools
So I've finally got my hands on the CoD 4 mod tools and decided to open up the map editor. First thing I did was in typical me style manage to crash it, which is where I discovered it is still a copy of Q3Radiant (Thought they would have renamed it at least). However upon loading the editor there are quite a few new buttons and allot of the old stuff has changed (such as selecting your texture). Now the last game I mapped for fully was Quake 3, so the difference in detail and modeling in maps has changed a fair bit. My first attempt was to remake a custom map for Counter Strike Source that we used to play allot (blackhawkdown_s for anyone who played CS). This is where I noticed scaling is allot different for a realistic game compared to Quake 3. My first attempt lead to huge buildings way out of proportion, yet would have been ace for strafe jumping around. This lead me to decide to get to know the editor and scaling better and then start on my own map.
I finally decided I wanted to settle on a Forest style map where the SAS are in Russian territory searching for a downed Marine Helicopter that was on a recon mission (hey it explains the Marine helicopter I chose). So far I've been playing with alpha blending and the foliage, which is allot more in depth than what I'm used to making on Quake 3. So far it's gone well and I finally managed to get a decent area around the helicopter. Ill be uploading some screen shots later on. Also for any gamers out there with CoD 4 join us on our server. We play Hardcore rules, 1.5 patch installed and are on most nights, IP address is below.
I finally decided I wanted to settle on a Forest style map where the SAS are in Russian territory searching for a downed Marine Helicopter that was on a recon mission (hey it explains the Marine helicopter I chose). So far I've been playing with alpha blending and the foliage, which is allot more in depth than what I'm used to making on Quake 3. So far it's gone well and I finally managed to get a decent area around the helicopter. Ill be uploading some screen shots later on. Also for any gamers out there with CoD 4 join us on our server. We play Hardcore rules, 1.5 patch installed and are on most nights, IP address is below.
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